Room Acoustics RT60 Calculator Back
Room Acoustics

Room Acoustics — RT60 Reverberation Time Calculator

Set room dimensions and surface materials to compute RT60 across 6 octave bands (125–4000 Hz) using both Sabine and Eyring formulas. Check whether your design meets concert hall, classroom, or studio targets.

Room Dimensions
Length L (m) 15
Width W (m) 10
Height H (m) 4
Surface Materials

Floor material

Wall material

Ceiling material

Room Usage Presets

Target: —

RT60 @ 500Hz
(Sabine) s
RT60 @ 500Hz
(Eyring) s
Total absorption
m² (500Hz)
Room volume

Theory

Sabine equation:

$$T_{60}= \frac{0.161\,V}{\sum S_i \alpha_i}$$

Eyring equation:

$$T_{60}= \frac{0.161\,V}{-S\ln(1-\bar{\alpha})}$$
RT60 Reverberation Time vs Frequency (Sabine / Eyring)
Absorption Coefficient α — Material Frequency Response

What is Reverberation Time (RT60)?

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What exactly is RT60, and why is it such a big deal in room acoustics?
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Basically, RT60 is the time it takes for a sound to decay by 60 decibels after the source stops. It's the single most important number for describing how "live" or "dead" a room sounds. In practice, if it's too long, speech becomes muddy; if it's too short, music sounds flat. Try moving the room dimensions (L, W, H) in the simulator above—you'll see the RT60 change instantly.
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Wait, really? So the size of the room directly changes the reverb time? What about the stuff on the walls?
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Exactly! The volume (V) is a key factor, but the materials are crucial. A large, empty gymnasium has a very long RT60 because sound bounces off hard walls. A same-sized room filled with plush seats and acoustic panels has a much shorter RT60. In the simulator, when you change the material for each surface, you're changing its absorption coefficient ($\alpha$), which directly feeds into the calculation.
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I see two formulas, Sabine and Eyring. Which one is "correct," and why does this tool show both?
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Great question. Sabine's formula is the classic, simpler model and works well for rooms with relatively low absorption. Eyring's is a more refined model that's better for very "dead" rooms, like recording studios. A common case is a vocal booth: Sabine might predict an unrealistically short RT60, while Eyring gives a more accurate result. The simulator lets you compare both side-by-side across different frequencies—try setting all materials to "Heavy Curtain" and see the difference!

Physical Model & Key Equations

The foundational Sabine equation assumes a diffuse sound field and calculates RT60 based on the room's total volume and the area-weighted average absorption.

$$T_{60}= \frac{0.161\,V}{\sum S_i \alpha_i}$$

Where $V$ is the room volume (m³), $S_i$ is the area of surface *i* (m²), and $\alpha_i$ is the absorption coefficient of that surface (a number between 0 and 1). The constant 0.161 comes from the speed of sound in air at 20°C.

The Eyring equation is a statistical revision that accounts for the fact that in very absorptive rooms, the assumption of many weak reflections breaks down. It uses the mean absorption coefficient $\bar{\alpha}$.

$$T_{60}= \frac{0.161\,V}{-S\ln(1-\bar{\alpha})}$$

Here, $S$ is the total surface area of the room, and $\bar{\alpha}$ is the average absorption coefficient ($\sum S_i \alpha_i / S$). The term $-\ln(1-\bar{\alpha})$ corrects for high absorption. When $\bar{\alpha}$ is small, Eyring and Sabine give nearly identical results.

Real-World Applications

Concert Halls & Opera Houses: These spaces aim for a relatively long, warm reverberation (typically 1.8–2.2 seconds at mid-frequencies) to blend musical notes and create a rich, enveloping sound. Engineers use these calculations to balance room volume, shape, and strategic placement of reflective and absorptive materials.

Classrooms & Lecture Theaters: Speech intelligibility is paramount. A target RT60 of 0.6–0.8 seconds is common. Too much reverb makes the teacher's words overlap, hurting comprehension. Acoustic ceiling tiles and carpet are standard solutions modeled by these equations.

Recording Studios & Vocal Booths: These are "dead" rooms requiring very short RT60 (0.3–0.5 seconds) to capture the dry, direct sound of an instrument or voice without room coloration. Here, the Eyring formula is often more accurate due to the extremely high absorption from bass traps and broadband panels.

Home Theaters & Listening Rooms: The goal is a balanced RT60 (often around 0.4–0.6 seconds) that provides clarity for movie dialogue and a tight, accurate bass response for music. Simulations help decide where to place absorptive panels and diffusers to control specific frequency bands, which you can explore in the tool's octave band view.

Common Misconceptions and Points to Note

There are a few key points you should be aware of when starting to use this simulator. First, "Sabine's formula is not a universal solution." The equation underlying this tool assumes an ideal state where absorption is uniform and sound energy is perfectly diffuse (evenly spread) within the room. Real rooms have furniture, large openings, and uneven distribution of absorptive materials. For instance, if one entire wall of a meeting room is covered with acoustic panels and the opposite wall is glass, the calculated value and the actual listening experience will likely differ. Use it strictly as a "first approximation."

Next, the point that "It's not safe to assume everything is fine above the Schroeder frequency." It's true that above the Schroeder frequency, modes become dense and the sound field tends to become smoother. However, poor reflection patterns in the mid-to-high frequencies can still cause issues like muddiness in specific seats or an overly dry, harsh impression. RT60 is merely an average value of energy decay rate and does not tell you about the "quality" of sound.

Finally, don't forget that "absorption coefficients vary significantly with frequency." While the tool uses a single value per material, actual carpet, for example, absorbs high frequencies well but barely absorbs low frequencies. The cause of low-frequency boominess is often insufficient low-frequency absorption. If you aim for an RT60 target of 0.5 seconds across all frequency bands, you'll likely need to consider separate low-frequency absorbers (like membrane/panel resonators or Helmholtz resonators).

Related Engineering Fields

Calculations for room acoustics are actually connected at their root to phenomena in other engineering fields. First, "modal analysis in structural mechanics" is nearly identical. The equation for finding a room's acoustic eigenmodes (standing waves) is mathematically the same form as the equations for finding the natural frequencies of a drum membrane or a building's frame. The only difference is whether the vibrating medium is "air" or "solid." Designing to avoid resonance in structures using CAE software and controlling bass standing waves in a listening room are conceptually like siblings.

Next, "cavity resonators in electromagnetic wave engineering." The "resonators" used in the world of microwaves and light are technologies that utilize standing waves of electromagnetic waves inside metal boxes. Calculating the acoustic modes of a rectangular room is completely parallel to the fundamentals of this electromagnetic field analysis. The essence as a wave phenomenon is the same, only the frequency differs.

Furthermore, the concepts for handling sound diffusion and decay can also be applied to models like "turbulent diffusion in fluid dynamics" or "heat conduction." The process of sound energy spreading throughout a room and dissipating as "heat" at absorptive surfaces can also be expressed by the heat conduction equation. Advanced simulation methods like the "Finite Element Method (FEM)" or "Boundary Element Method (BEM)" are powerful tools commonly used for analyzing various physical fields such as acoustics, structures, electromagnetics, and fluids.

For Further Learning

If you want to delve deeper into the theory behind this tool, try the following next steps. First, learn the "wave equation." This is the starting point for everything. Begin with the vibration of a one-dimensional string and work your way to the three-dimensional Helmholtz equation (the wave equation with separated time factor). The eigenmode formula $f_n = \frac{c}{2}\sqrt{\left(\frac{n_x}{L_x}\right)^2+\cdots}$ will then be derived naturally. Mathematically, this uses a technique called separation of variables.

Next, move on to the concept of "geometrical acoustics." This is a method of tracing sound rays, similar to light reflection, known as the mirror image method or ray tracing. It allows you to evaluate the impact of early reflections on specific seats, which cannot be understood through statistical acoustics alone (like Sabine's formula). It's used, for example, in designs that alter ceiling shape to guide appropriate early reflections to the listening position.

Ultimately, venture into the world of "numerical acoustic simulation." While this tool uses an analytical solution (an answer from a formula), FEM/BEM or faster methods like the "ray method" become essential for halls with complex shapes. A practical start is to use open-source learning software (e.g., Python's `Acoustics` library) to begin calculations with simple models. Having grasped the basics with this rectangular room simulator, you're sure to enjoy the next steps as well.