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Room Acoustics Simulator

Sound Absorption & Reverberation Time Calculator (Sabine)

Set room dimensions and surface materials, then instantly calculate RT60 across 125 Hz–4 kHz. Evaluate acoustic designs for concert halls, recording studios, offices, and bathrooms.

Room Dimensions
Length L (m)
m
Width W (m)
m
Height H (m)
m
Surface Materials
Floor
Ceiling
Walls (average of 4)
Additional Absorbers
Seats / chairs
Seated people
Presets
Formula
Results
Room volume V (m³)
Equivalent absorption area A (m²)
RT60 @500Hz (s)
Room
Typical target RT60 ranges (500 Hz): Concert hall 1.8-2.2 s / Cinema 0.8-1.2 s / Meeting room or office 0.4-0.6 s / Recording studio 0.2-0.4 s
Theory & Key Formulas

Sabine: $RT_{60}= \dfrac{0.161 \cdot V}{A}$

Total absorption: $A = \sum_i \alpha_i S_i$

Eyring: $RT_{60}= \dfrac{-0.161 \cdot V}{S \ln(1-\bar{\alpha})}$

What is Reverberation Time (RT60)?

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What exactly is RT60, and why is it the first thing this simulator calculates?
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Basically, RT60 is the time it takes for a sound to decay by 60 decibels after the source stops. It's the single most important number for describing how "live" or "dead" a room sounds. In practice, a long RT60 makes speech muddy, while a very short one can make music feel lifeless. Try moving the sliders for wall or ceiling materials above—you'll see the RT60 change instantly.
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Wait, really? So the materials on the surfaces are that important? What's this "absorption coefficient" I'm setting for them?
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Exactly! Every material, from concrete to acoustic foam, absorbs a fraction of the sound energy that hits it. That fraction is the absorption coefficient, α. A value of 0 means it reflects all sound (like a hard floor), and 1 means it absorbs all sound (theoretically perfect absorber). In this simulator, when you change the "Floor" or "Walls" dropdown, you're changing their α value at 500 Hz, a key mid-frequency.
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I see the simulator gives two answers: Sabine and Eyring. Which one should I trust?
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Great observation. Sabine's formula is simpler and works well for rooms with relatively low absorption, like a typical classroom or office. Eyring's formula is more accurate for very "dead" rooms with high absorption, like a recording studio. If you set all your surfaces to highly absorptive materials in the simulator, you'll see the two results diverge—that's when you'd rely on Eyring.

Physical Model & Key Equations

The foundational Sabine formula estimates RT60 based on the room's volume and the total absorption area provided by all surfaces.

$$RT_{60}= \dfrac{0.161 \cdot V}{A}$$

Here, $V$ is the room volume in m³ (Length × Width × Height from the simulator inputs). $A$ is the total equivalent absorption area in metric sabins, calculated by summing the product of each surface area $S_i$ and its absorption coefficient $\alpha_i$.

The total absorption $A$ is the sum of contributions from all surfaces: floor, ceiling, walls, and even objects like seats.

$$A = \sum_i \alpha_i S_i = \alpha_{floor}S_{floor}+ \alpha_{ceiling}S_{ceiling}+ \alpha_{walls}S_{walls}+ \text{(seats)}$$

The Eyring formula refines this for highly absorptive rooms by using the mean absorption coefficient $\bar{\alpha}= A / S_{total}$ and a logarithmic term, where $S$ is the total surface area of the room.

$$RT_{60}= \dfrac{-0.161 \cdot V}{S \ln(1-\bar{\alpha})}$$

Real-World Applications

Concert Hall & Auditorium Design: Architects and acoustic consultants use RT60 calculations from the very first sketches. For a symphony hall, they target a longer RT60 (around 1.8-2.2 seconds) for musical richness. They would use a simulator like this to test material choices for walls and ceilings before building expensive scale models.

Recording Studio & Home Theater Tuning: Here, a very short, controlled RT60 is critical (often 0.2-0.4 seconds) to ensure the recorded sound or movie audio is crisp and direct. Engineers use these calculations to determine how much bass trapping and acoustic paneling is needed on specific surfaces.

Open-Plan Office Acoustics: Excessive reverberation in offices causes noise distraction and reduces speech privacy. Acoustic planners input dimensions and materials (carpet, ceiling tiles, glass partitions) into such calculators to predict and mitigate issues, often aiming for an RT60 below 0.6 seconds.

CAE Pre-Analysis & Validation: Before running complex and computationally expensive Finite-Difference Time-Domain (FDTD) or Boundary Element Method (BEM) acoustic simulations, engineers use the Sabine/Eyring formulas for a quick sanity check. It sets a baseline expectation for the reverberation time, helping to validate the setup of the more detailed CAE model.

Common Misconceptions and Points to Note

When you start using this tool, there are a few points you should be mindful of. First, the tendency to think "selecting the material is all that's needed." In an actual room, furniture and people become significant sound absorbers. For example, the reverberation time is completely different between an empty conference room and one packed with chairs and people. Think of the simulation as a baseline for an "empty room state." A good tip is to design for a time about 0.5 seconds shorter than the target to allow a margin for real-world use.

Next, "judging based on a single numerical value while ignoring frequency characteristics." When you select "concrete" in the tool, its absorption coefficient is low, but in reality, it's often higher at low frequencies (like 125Hz) than at mid-frequencies (500Hz or 1kHz). Conversely, carpet absorbs high frequencies well but absorbs very little low frequency. So if you feel the reverberation is "generally long," it might actually be specific low frequencies that are booming. Always check the frequency-specific results and look at the overall balance.

Finally, the danger of "placing too much absolute trust in the calculation results." Both the Sabine and Eyring formulas assume an ideal state called a "diffuse sound field," where "sound spreads uniformly throughout the room." However, in reality, especially in small rooms or long, narrow corridors, standing waves (room modes) occur, creating unevenness in the sound. Even if the calculated RT60 is 2 seconds, depending on where you sit, you might experience "excessive reverberation" or "difficulty hearing." Simulation is the first step. What's important is to develop the habit of taking a step back after calculating and asking, "Does the diffuse field assumption truly hold for this room's shape?"

How to Use

  1. Enter room dimensions (length, width, height in meters) to calculate volume automatically
  2. Select acoustic materials from the dropdown for each surface: wall panels, carpet, ceiling tiles, concrete, or custom absorption coefficients at 500 Hz
  3. The calculator applies Sabine formula RT60 = 0.161 × V / A, where V is room volume (m³) and A is total equivalent absorption area (m²)
  4. Review RT60 reverberation time in seconds—target values: 0.5–1.0s for speech studios, 1.5–2.5s for concert halls

Worked Example

A 10m × 8m × 3.5m recording studio (volume = 280 m³) with painted drywall (α=0.05), suspended acoustic ceiling (α=0.70), and hardwood floor (α=0.10). Wall area = 126 m², ceiling = 80 m², floor = 80 m². Equivalent absorption: (126×0.05) + (80×0.70) + (80×0.10) = 73.3 m². RT60 = 0.161 × 280 / 73.3 = 0.62 seconds, suitable for voice recording with minimal flutter echo.

Practical Notes

  1. Low RT60 (<0.4s) indicates over-damping; add hard reflective surfaces or reduce absorptive material for music studios requiring brightness
  2. Eyring formula (more accurate for highly absorbent rooms with α>0.5) automatically adjusts when average absorption coefficient exceeds threshold
  3. Bass frequencies (125 Hz) require thicker absorption layers; use fiberglass batts 100mm+ minimum rather than thin foam
  4. Measure actual coefficients with impedance tube testing if designing critical listening spaces; manufacturer specs vary by mounting depth and air gap