Hologram Fringe Pattern
Drag the numbered source dots
$$I = \sum_{i,j}2A_iA_j\cos(k\Delta r_{ij})$$ Fringe spacing:
$$\Lambda = \frac{\lambda}{2\sin\theta}$$
Experience how laser interference fringes give birth to holograms. Drag point sources and tune wavelength to shape the pattern in real time.
Drag the numbered source dots
A hologram records not just the intensity of light but also its phase — something a conventional photograph cannot do. This is achieved by making a reference (coherent) beam interfere with light scattered from an object, printing the resulting fringe pattern onto a photosensitive medium. The fringes encode both amplitude and phase of the original wavefront.
For $N$ coherent point sources with amplitudes $A_i$, the complex field at observation point $(x,y)$ is:
The observable intensity $I = |U|^2$ expands to:
The cross terms (cosines) produce the visible fringe modulation. When path difference $r_i - r_j = m\lambda$ (integer $m$), fringes are bright; when $= (m+\tfrac{1}{2})\lambda$, they cancel to dark.
The core of holography is the superposition of coherent light waves. The total light intensity $I$ at any point on the recording medium (like a photographic plate) is the sum of interferences between all pairs of waves arriving from the object and reference beams.
$$ I = \sum_{i,j}2A_iA_j\cos(k\Delta r_{ij}) $$Here, $A_i$ and $A_j$ are the amplitudes of two interfering waves, $k = \frac{2\pi}{\lambda}$ is the wave number, and $\Delta r_{ij}$ is the path difference between the two waves. The cosine term dictates whether the interference is constructive (bright) or destructive (dark).
For the simple but crucial case of two plane waves interfering—like a reference beam and a beam from one point on an object—the resulting pattern is a set of straight, parallel fringes. The spacing between these fringes is a fundamental parameter.
$$ \Lambda = \frac{\lambda}{2\sin\theta} $$$\Lambda$ is the fringe period (distance from one bright fringe to the next), $\lambda$ is the wavelength of the laser light, and $\theta$ is half the angle between the two interfering beams. A smaller $\lambda$ (like blue light) or a larger $\theta$ creates finer, more closely spaced fringes, which can store higher-resolution information.
Security & Authentication: The complex, nearly impossible-to-replicate interference patterns are perfect for security. Holograms are found on credit cards, passports, and currency. For instance, the shifting image on a driver's license is a type of hologram called a diffraction grating, manufactured based on precise interference patterns.
Data Storage: Holographic memory can store massive amounts of data in a 3D volume. Unlike a CD that stores data on its surface, a holographic disc stores data throughout its thickness using interference patterns, promising terabytes of storage in a sugar-cube-sized crystal.
Non-Destructive Testing (Holographic Interferometry): Engineers use this to detect microscopic deformations in objects. They take a hologram of an object, apply stress (like heat or pressure), and take another. The interference between the two holograms reveals a "moiré" pattern that maps out the deformation, commonly used to test aircraft components for hidden cracks.
Heads-Up Displays (HUDs) & Augmented Reality: The combiners in fighter jet cockpits or emerging AR glasses are often holographic optical elements. They are thin films containing interference fringes that act like mirrors only for a specific color of light, projecting instrument data onto the windshield while allowing the real world to be seen clearly.
First, interference fringes are caused by the "wave nature of light," so the light source must be coherent. This simulator assumes all light sources are perfectly coherent, but in the real world, you won't see interference fringes with ordinary LEDs or sunlight. Using a laser is the first step.
Next, a common pitfall with parameter settings is the sense of scale. For example, even if you change the wavelength within the visible light range (400–700nm), the change in fringe spacing on the screen is minimal. However, if you change the distance between light sources from 1mm to 10mm, the fringes become dramatically finer. When performing interferometric measurements in practice, the influence of this "geometric arrangement" is greater than that of the wavelength, so we recommend you boldly change the distance and angle parameters in the simulator.
Also, pay attention to the "contrast of the interference fringes." If you set the amplitude of all light sources to the same value, you get clear fringes. But if, for example, you set the main source amplitude to 10 and others to 1, the interference fringes become almost invisible. This means that in actual measurements, if the intensity balance between the reference light and the object light is poor, measurement becomes impossible. When adjusting parameters, be mindful of the intensity distribution as well.
The core calculation of this simulator—"superposition from multiple wave sources"—is actually applied to various wave phenomena beyond optics. For example, in antenna engineering, multiple antenna elements are arranged in an array, and the interference of radio waves radiated from each element is controlled to form a strong beam in a specific direction (phased array antenna). Imagine the "zone plate" in the simulator as a circular array; changing the phases changes the beam direction.
Another major field is acoustical engineering. When multiple speakers are arranged, "acoustic interference"—where sound reinforces or cancels out at specific locations—follows exactly the same principle as light. Simulation of such interference patterns is essential in concert hall design or vehicle interior noise reduction.
Furthermore, it connects to crystallography and electron diffraction. The regular lattice of atoms in a crystal is like a natural "zone plate." X-rays or electron beams passing through it interfere and create strong diffraction spots (a type of interference fringe) in specific directions. Analyzing these patterns allows us to determine the atomic arrangement.
As a recommended next step, we suggest understanding the concept of "phase" at the mathematical level. What the simulator calculates internally is the phase shift due to the path difference from each source to the observation point: $\Delta \phi = k \Delta r$. When this phase difference $\Delta \phi$ is 0 or $2\pi$, waves reinforce (bright); when it's $\pi$, they cancel (dark). The argument of the $\cos$ in the tool's formula $I = \sum 2A_iA_j\cos(k\Delta r_{ij})$ is precisely this phase difference.
Mathematically, this is the gateway to Fourier optics. In fact, the interference fringe pattern on the screen corresponds to the Fourier transform of the light source arrangement (spatial distribution). Two point sources yield a sine wave fringe pattern (a single spatial frequency), while a complex arrangement yields a pattern with multiple overlapping spatial frequencies. Gaining this perspective will allow you to understand more deeply how holograms can record three-dimensional images.
For a concrete learning path, after experimenting with this simulator, try searching for keywords like "Fraunhofer diffraction" and "Fresnel zone". These theories expand the discussion from interference to "diffraction" and form the foundation for dealing with optical phenomena closer to reality. When trying the tool's "presets," think, "Which diffraction condition does this correspond to?" You should make new discoveries.